Sand and Sorrow
Werebear, Abjurant Champion, grandson of Yuri Vogard
Male Human Abjurant Champion 1 Cavalier 3 Wizard 4
LG Large Humanoid (Human, Shapechanger)
Init 2 Dex, -1 size, 4d6+32)
Fort 4, Will 1 Longsword 6 (1d8+8/19-20/x2) and
Bite (Werebear, Natural) 7/20/x2) and
Claw x2 (Werebear, Natural) 7/20/x2) and
Lance 5 (1d8+7/20/x3) and
Masterwork Dagger 6 (1d4+7/19-20/x2) and
Unarmed Strike 7 (1d4+7/20/x2)
Ranged (M) Longbow, Comp. (Str 0 (1d8+1/20/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks Cavalier’s Charge, Curse of Lycanthropy (DC 15), Disruption (2r) (7/day), Grab, Lion’s Challenge 1 (1/day)
Wizard Spells Known (CL 8, 12 melee touch, 7 ranged touch):
3 (3/day) Dispel Magic, Mage Armor, Greater, Spiked Pit (DC 17), Tiny Hut
2 (4/day) Blur (DC 16), Bull’s Strength (DC 16), Scorching Ray, Invisibility, Protection from Arrows
1 (4/day) Protection from Evil, Shield, Shield, Mage Armor, Karmic Aura (DC 15)
0 (at will) Read Magic, Light, Detect Magic, Mending
Str 12/25, Dex 14, Con 14/19, Int 18, Wis 12/14, Cha 18
Base Atk 14 (0 Ride while riding your bonded mount., Lion’s Skills
Languages Abyssal, Common, Draconic, Elven, Gnoll, Old Koan, Sign Language
SQ Animal Companion Link (Ex), Armband of Elusive Action (1/day), Bonded Object: Wand of Endure Elements (CL 5) (1/day) (Sp), Change Forms (Su), Counterspell, Enchantment, Lion’s Call 1 (Ex), Lycanthropic Empathy 1 Longsword, Masterwork Dagger, Arrows (20), Longbow, Comp. (Str 0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
Abjurant Armor (Su) Armor/Shield Bonus from Abjuration
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bonded Object: Wand of Endure Elements (CL 5) (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Boon Companion: Cavalier 1 (Ex) Grant allies 1 (1/day) (Ex) feet by sense of smell.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
Tactician (Precise Strike) 4r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30’.
Circlet of Armor, which I can’t find the reference doc for, is represented as amulet of natural armor
Teamwork: Ranged Precision
Future Feats: Trick Riding, Mtd Skirmisher, Leadership
Spellbook: 1 – burning hands, color spray, expeditious retreat, mage armor, shocking grasp
2- Flaming sphere, glitterdust, mirror image, protection from arrows, scorching ray
3 – dispel magic, fly, haste, fireball
+4 charge, no AC penalty, x3 dmg w/ lance
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We’ve already discussed how Alastor’s affluence and talent allowed him
to see the academy as a kind of eternal freshman year at the frat
house. But did you know…
Alastor may have been very personable, but he was also quite arrogant
and something of a bully. The ease at which magic came to him
naturally caused friction between himself and one of the other
students, a boy who was not quite as smart and definitely not as
talented (this is not saying much, as Alastor has a 17 in both INT and
CHA). This boy studied hard and would easily have become a master
archmage in his later years. But Alastor, who never cracked a book
and spent all his time getting into trouble, was always ahead of him
when it came to tests of magical strength.
Finally, after preparing for weeks, the boy challenged Alastor to a
duel. The two squared off, and the boy attacked aggressively with a
spell that Alastor countered easily. With a smirk Alastor let loose a
rush of flame from his hands. The smirk faded when he realized that
his opponents defenses were no match, his shield faltered, and the boy
Though healed afterwards, the boy was scarred horribly and could no
longer manage the essential gestures necessary for casting.
Despondant over the whole affair, he slipped out of the medical wing,
up to a rampart, and jumped to his death.
The blame against Alastor faded quickly. Despite the desire by
everyone to hold the cocksure youth accountable, it was his opponents
own actions who had set them down this path. But freedom from blame
and guilt from without did nothing to calm the blame and guilt that a
Vogard can heap upon himself.
Alastor grabbed his spellbook, his Vogard stipend, and walked away
from the academy, booking ship on the first vessel that would take him
away south, to the deserts of Koa.
Since that time, Alastor has sworn to defend the weak against bullies
and tyrants. He has also abandoned his casual magic ways and given
himself over to hard study. He intends to ensure that whatever threat
is pitted against the innocent, he will have the tactics and
capabilities, martial or magical, needed to end it.
Since then, Alastor has once used Burning Hands again, directed
against a few simple vipers. But the flashbacks to that terrible
moment were simply too much. That very night, he tore the spell out
of his spellbook. Will this transfer over to other fire spells, or
will he abandon them all together? Time will tell.
Alastor can still be haughty and arrogant, but he directs that to
those who he feels are bullies and tyrants themselves. Though many
may seem as a holier-than-thou-high-and-mighty bastard, the truth is
that Alastor is a deeply flawed individual, desperately working to
make up for the one mistake that can never be forgiven.